Portal:Amiga
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Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Finally, the Amiga 1200 and Amiga 4000 were released in late 1992. The Amiga line sold an estimated 4.85 million units.
Although early advertisements cast the computer as an all-purpose business machine, especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.
Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles, which gained 256 color graphics in 1987, as well as the fourth generation of video game consoles.
Commodore ultimately went bankrupt in April 1994 after a version of the Amiga packaged as a game console, the Amiga CD32, failed in the marketplace. Since the demise of Commodore, various groups have marketed successors to the original Amiga line, including Genesi, Eyetech, ACube Systems Srl and A-EON Technology. AmigaOS has influenced replacements, clones, and compatible systems such as MorphOS and AROS. Currently Belgian company Hyperion Entertainment maintains and develops AmigaOS 4, which is an official and direct descendant of AmigaOS 3.1 – the last system made by Commodore for the original Amiga Computers. (Full article...)
Selected article
WarpOS was a multi-tasking kernel for the PowerPC architecture developed by Haage & Partner for the Amiga computer platform in the late 1990s and early 2000s. It ran on PowerUP accelerator boards developed by phase5 which contained both a Motorola 68000 family CPU and a PowerPC CPU with shared address space. WarpOS ran alongside the 68k-based AmigaOS, which could use the PowerPC as a coprocessor. Despite its name, it is not an operating system (OS), but a kernel; it supplies a limited set of functions similar to those in AmigaOS for using the PowerPC. When released its original name was WarpUP, but was changed to reflect its greater feature set, and possibly to avoid comparison with its competitor, PowerUP.
It was developed by Sam Jordan using 680x0 and PowerPC assembler.[8] It was distributed free of charge.
In 1997, Phase5, an Amiga hardware manufacturer, launched their range of PowerPC (PPC) accelerators for the Amiga. Because AmigaOS was not yet PowerPC native, as a stopgap measure the PowerUP boards were dual-processor boards, incorporating the PPC and a 68K processor (68LC040, 68040 at 25 MHz or 68060 at 50 MHz). They carried the PowerUP kernel on board in an EPROM, a similar kernel designed to allow AmigaOS applications to use both PPC and 68k applications through an API library called ppc.library. AmigaOS still required a 68K processor, while the PPC was in effect used as an extremely fast coprocessor that carried out specific instructions. (Full article...)
Selected biography
His first commercial works were created using the Commodore Amiga in the early 1990s and featured in computer games published by Psygnosis / Sony Computer Entertainment Studio Liverpool. (Full article...)
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